Developing Downloadable QML Apps

A downloadable Qt Modeling Language (QML) app is a 3rd party web app that can be installed on the webOS target device.

Downloadable vs. Built-In

In webOS OSE, apps and services are divided into two categories: downloadable and built-in.

  • Downloadable apps/services are installed by appinstalld service. This service automatically generates several configurations for the apps/services. (such as trust level)
  • Built-in apps/services are built and installed by developers. Developers can customize configurations to suit their needs.

This tutorial shows a step-by-step guide for creating a downloadable QML app from scratch.

Prerequisites

Before you begin, you must install the Command-Line Interface (CLI).

The CLI enables you to create, install, and launch apps or services using in a command-line environment.

Note
If you already installed Node.js & CLI and registed your target device, you can skip this section.
  1. Install Node.js (Recommended version: v16.20.2).

  2. Install the CLI.

    sudo npm install -g @webos-tools/cli
    
  3. Change the profile.

    ares-config --profile ose
    
  4. After installing the CLI, you must register your target device. Enter the ares-setup-device command to start an interactive mode:

    Note
    In the interactive mode, pressing the Enter key means to use the default value.
    document@document:~$ ares-setup-device
    name                deviceinfo                connection  profile
    ------------------  ------------------------  ----------  -------
    emulator (default)  developer@127.0.0.1:6622  ssh         ose
    
    
    ** You can modify the device info in the above list, or add new device.
    ? Select add                             # Select 'add'.
    ? Enter Device Name: webos               # The nickname of your target device. Use the short name.
    ? Enter Device IP address: 127.0.0.1     # The IP address of your target device
    ? Enter Device Port: 22                  # Just press the Enter key. Do not change this value.
    ? Enter ssh user: root                   # Just press the Enter key. Do not change this value.
    ? Enter description: new device          # Descriptions about your target device
    ? Select authentication password         # Select 'password'
    ? Enter password: [hidden]               # Leave it blank (Press the Enter key).
    ? Set default ? No                       # Enter 'y' if you want to set this device as the default device.
    ? Save ? Yes                             # Enter 'Yes'.
    
    name                deviceinfo                connection  profile
    ------------------  ------------------------  ----------  -------
    webos                root@127.0.0.1:22        ssh         ose
    emulator (default)  developer@127.0.0.1:6622  ssh         ose
    

Step 01. Creating a Dummy App

Let’s get started by creating a dummy app from templates. CLI provides various templates for webOS apps and services.

Enter the following command:

# Comannd format
# ares-generate -t <TEMPLATE TYPE> <YOUR APP NAME>
ares-generate -t qmlapp sampleApp

If the command succeeds, the following directory will be generated under the current directory:

sampleApp/
├── appinfo.json
├── icon.png
└── main.qml

Descriptions for each file are as follows:

FileDescription
appinfo.jsonMetadata for the web app. For more details, see appinfo.json.
icon.pngAn image for the app icon displayed on the app bar
main.qmlQML application main page. This page only shows “Hello, QML Application!!” text on the screen.

Step 02. Packaging the App

To install the app, you have to package the app first.

Enter the following command:

# Command format
# ares-package <APP DIRECTORY>
ares-package sampleApp

If the command succeeds, an .ipk file will be generated under the current directory.

# Generated .ipk file
com.domain.app_1.0.0_all.ipk

Step 03. Installing the App

It’s time to install your package to the target device.

Enter the following command:

# Command format
# ares-install --device <TARGET DEVICE> <PACKAGED APP>
ares-install --device webos com.domain.app_1.0.0_all.ipk

Step 04. Launching the App

To launch the installed app, enter the following command:

# Command format
# ares-launch --device <TARGET_DEVICE> <APP ID>
ares-launch --device webos com.domain.app

If the command succeeds, the following string will be displayed:

Appendix. Code Explanation

This section briefly explains the sample codes used in this tutorial.

appinfo.json

appinfo.json stores the app’s metadata.

{
    "id": "com.domain.app",    # ID of the app. This ID will be used as a unique identifier for the app.
    "version": "1.0.0",
    "vendor": "My Company",
    "type": "qml",             # Type of the app
    "main": "main.qml",        # The QML file that contains the contents of your app
    "title": "new app",        # This string will be displayed on the app bar
    "icon": "icon.png",        # A path to an image for your app icon
    "requiredPermissions" : ["time.query", "applications.operation"]   # ACG values for the app
}

main.qml

main.qml is a QML file that contains the contents of your QML app.

You can use another file name, but if you do so, you’ll also need to update the main in appinfo.json.

The template codes will print “Hello, QML Application!!” on the screen.

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